Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. Opposition got their own healers? Throw poison at the back two ranks. Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. During the expedition, the characters obtain their own traits - permanent behavior patterns, which can be both negative, such as alcoholism and kleptomania or positive like bravery.Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out If the hero suffers a breakdown, they start to behave unexpectedly. Mental health declines every time when the player's comrades suffer damage, walk into traps or fall back from the battlefield. The main objective is to save the lives and mental health of the heroes. Before every expedition, the player has to choose several heroes from the suggested roster and lead them through procedurally generated dungeons collecting treasures and killing various monsters. The player controls a group of adventure seekers that explore the dungeons beneath an old manor. The story begins when the player learns that they inherited a manor from a distant relative who died excavating the catacombs under the manor and accidentally released a number of monsters. The works of Howard Lovecraft served as the main inspiration for the game which addresses the themes of fear and psychological trauma. Darkest Dungeon is a roguelike RPG developed by Red Hook Studios.
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