![]() ![]() Battles are done via dice rolls, though there is an interesting card burn mechanic that helps you set your rolls. The cards also give you your equipment, party, and spells. You can also use cards to booby trap spaces for when your oponnents enter them. You investigate ruins to find treasures and fight the banes of the rot. You’ll take over settements to get resources. Regardless of your approach to winning the game, you’ll do the same thing every time. You pick your faction and either AI or other players can round out the rest. That drives the drama of the story, but it’s versitle enough to roll along with the board game nature of the gameplay. Each clan is fighitng to take over the kingdom after the king, a Lion, is tainted with Rot. There’s a bit of a story too, most of which you pick up from a prolouge that introduces you to each of the four factions: Wolves, Rabbits, Rats, and Bears. The game combines strategy RPGs and board games into something really unique. Armello is the sort of game that I think exemplifies what’s great about indie development. ![]()
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